Dragon Quest Poker Tips
Erik is your thief and will take part in just about any endeavor involved with getting various items whether it be through theft (Half-Inch) or various co-op Pep Powers. And as you can expect from a thief, he’s fast and has a high evasion rate. However, don’t let his role fool you: he also happens to be the hardest hitting character in the game when the right conditions are met. Unfortunately, this isn’t something he’ll be able to do until late in the game, and when it is finally available, the setup is both MP heavy and has some forced downtime involved. Before then, he’ll be serving as a speedy fighter to act on the front lines along with the Luminary.
In short, he’s your stock thief/fighter until you hit the late game and he starts dropping several thousand damage in one turn.
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Pep Effect Bonuses
Dragon Quest VIII: Journey of the Cursed King. Available on: PlayStation 2, Nintendo 3DS, Mobile.
STR +20% (40%), DFT +100% (150%), Evade +100% (150%)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Rubblerouser | 10 |
Evac | 12 |
Cock-a-Doodle-Doo! | 15 |
Peep | 22 |
Boulderbringer | 23 |
Mountainmover | 42 |
Ridgeraiser | 61 |
As one might expect from a thief, Erik doesn’t have too many spells in arsenal. Furthermore, outside of Cock-a-Doodle-Doo! (removes sleep from all allies), Peep (checks the content of treasure chests) and Evac (escape dungeons), they’re also unique in how they work. Rather than doing direct damage, these spells are traps that deal damage whenever an enemy takes an action. They’re not the strongest spells (the Pep Power versions are pretty decent, though), but the damage they deal can add up when enemies start getting multiple turns in a row.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Dragon Slash | 10 | n/a |
Metal Slash | 12 | n/a |
Miracle Slash | 16 | Mystery Panel |
Attack Power When Wielding +10 | 4 | n/a |
Attack Power When Wielding +20 | 10 | n/a |
Attack Power When Wielding +25 | 14 | n/a |
Attack Power When Wielding +35 | 16 | n/a |
Fatal Flash | 20 | n/a |
Dually Deadly | 25 | Mystery Panel |
Swords aren’t the best choice for the early game since many of the good skills and abilities are locked, but becomes solid once they’re available. Fatal Flash is a great skill to use if you choose to use swords, capable of doing about 2.5x of Erik’s usual damage and it even has a fair chance of instantly killing the target (provided they can be affected by instant death).
Regardless of whether you choose to use Swords or not, however, picking up Dually Deadly is mandatory. It changes the damage formula of off-hand weapons when dual-wielding, allowing Erik to deal full damage with them. Just be aware that unlocking this skill requires Erik to also heavily invest in Knives, as it’s the very last skill available on this tree.
Knives
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 3 | n/a |
Critical Hit Chance When Wielding +2% | 4 | n/a |
Sleep Hit | 6 | n/a |
Persecutter | 9 | n/a |
Cobra Strike | 7 | n/a |
Victimiser | 13 | n/a |
Assassin’s Stab | 18 | Mystery Panel |
Dual-Wielding | 16 | n/a |
Critical Hit Chance When Wielding +4% | 14 | n/a |
HP Hoover | 16 | Mystery Panel |
Attack Power When Wielding +30 | 16 | n/a |
Nastier Knives | 20 | n/a |
Dodge Chance +3% | 14 | n/a |
Knives are Erik’s go-to weapon in the early game (and strongest during the endgame). He has two options to consider during this time: either picking up Sleep Hit and then comboing it with Persecutter to deal 6x damage if the target is asleep/confused or doing the same combo with Cobra Strike and Victimisser except with poisoned/paralyzed enemies. Both are effective when they work, and while I went with Sleep Hit for some crowd control, I wouldn’t be surprised if the poison from Cobra Strike lands more consistently. Of course, this won’t be as much of a concern later on after boosting his ability to land status ailments via Nastier Knives.
Regardless of what you end up doing though, be sure to pick up Dual-Wielding. It does exactly what it sounds like, allowing Erik to make use of his empty left hand since he can’t use shields. Also, be aware that he can dual wield any weapon of his choosing so long as they’re the same weapon (i.e. he can only ever equip a knife in his off-hand if he’s wielding one in his main hand).
Boomerangs
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 6 | n/a |
Ooze Bruiser | 3 | n/a |
Metalicker | 7 | n/a |
Accuracy When Wielding +5% | 4 | n/a |
Accuracy When Wielding +5% | 9 | n/a |
Starburst Throw | 18 | Mystery Panel |
Power Throw | 13 | n/a |
Twomerang | 16 | n/a |
Attack Power When Wielding +10 | 14 | n/a |
Accuracy When Wielding +10% | 16 | n/a |
Double Down | 20 | n/a |
Pep-Up Power Up | 25 | Mystery Panel |
Boomerangs are actually pretty good, but since Erik requires heavy investment in both Swords and Knives to make effective use of them, he won’t be investing in this tree until much later.
Once you do get around to investing in it, Twomerang (hits all enemies twice with each hit doing slightly more damage than usual) and Double Down (same as Twomerang except with increased damage and the capacity to reduce the target’s resistances to ailments) are the skills most worth using. Upon investing more in Guile, be sure to also pick up Pep-Up Power-Up.
Lastly, this isn’t a recommendation or anything, but Starburst Throw scales off of Magical Might, so if you notice anything peculiar with its damage, that’s why.
Guile
Name | SP Cost | Extra Notes |
---|---|---|
Half-Inch | 8 | n/a |
Falcon Slash | 18 | n/a |
Dodge Chance +2% | 8 | n/a |
Deftness +10 | 8 | n/a |
Divide | 14 | Mystery Panel |
Dodgy Character | 12 | n/a |
Deftness +30 | 10 | n/a |
Agility +10 | 8 | n/a |
Agility +30 | 10 | n/a |
Sticky Fingers | 14 | n/a |
Dodge Chance +5% | 16 | n/a |
Critical Claim | 20 | |
Pep Chance +5% | 16 | Mystery Panel |
Erik’s signature tree with some of his most important active skills. Needless to say, Half-Inch is pretty crucial, allowing Erik to steal all sorts of items and even mini medals. Unfortunately, the base steal rate is rather low (about 16%) and you’re not going to see much consistency until you pick up Sticky Fingers and boost his DFT to increase those odds (maximum steal rate is 75%).
Meanwhile, though Falcon Slash would seem like a no-brainer to pick up since it’s so effective with the Luminary, you should actually have Erik skip that to pick up Divide before moving up to Critical Claim. Divide causes Erik to make two clones of himself, causing the next ability he uses to have a boosted effect (Dodgy Character will greatly increase Erik’s evasion and Half-Inch will have a much higher success rate, for instance). In terms of this discussion, its most important boon is that it causes him to deal 3x damage, which will cause him to do heinous amounts of damage when combined with Critical Claim, a physical skill with 100% critical hit rate. Though between its high MP cost (64) and Divide’s short effect period, this isn’t a combo Erik will be able to keep up for very long.
Of course, a move with 100% crit rate has more applications than just blowing up bosses: it excels at killing Metal Slimes too. Though there are many reasons why they’re hard to kill, the leading reason is because they have ludicrously high defense. Thankfully, critical hits pierce their defense, which Critical Claim guarantees.
—
That’s it for Erik’s role in Dragon Quest XI: Echoes of an Elusive Age. He might be able to deal 1000’s of damage at a time when the situation allows it, but he’s still a thief. Please remember that. There’s a good number of items worth stealing and it would be a shame if you relied on simply waiting for them to drop, because there’s a good chance they won’t.
Need help with something else? Head to the Luminary’s Tome for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019
GAME DEALSGet Twitch Prime For Free Right Now and get in-game items, rewards, and free gamesThis Dragon Quest 11 Best Equipment Guide will teach you everything you need to know to optimize every character for endgame content in Dragon Quest 11.
There are a ton of different equipment options in Dragon Quest 11 and on top of that, each character has all sorts of different equipment options available, so it can be overwhelming trying to track down all the best equipment in the game for each individual character. This Dragon Quest 11 Best Equipment Guide will teach you everything you need to know.
When it comes to the Dragon Quest 11 best equipment, one thing you should be aware of is that anything your characters (except the Hero) have equipped at the end of Act 1 will be duplicated when Act 3 starts, so make sure to equip several unique accessories at that time (Assassin, Warlock, Shield-Bearer, Belle’s Bow, etc).
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The Hero – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon: Brilliant Blade +3
- Helmet: Erdwin’s Coronet +3
- Armor: Erdwin’s Tunic +3
- Accessory 1: Mighty Armlet +3
- Accessory 2: Mighty Armlet +3
Alternative Equipment Options: If you’re Dual Wielding, you can use the Supreme Sword of Light and Hypernova Sword. If you want to use a shield, use Erdwin’s Shield. If you prefer defensive accessories, use Catholicon Rings.
Locations
- Brilliant Blade: Complete the Wheel of Harma’s Final Trial in 30 Moves or Fewer
- Supreme Sword of Light: Crafted using the Supreme Sword of Light recipe received from Drustan’s Trial by wishing for a powerful weapon
- Hypernova Sword: Upgrade the evolutionary weapon Stardust Sword which is found in a chest in the Fortress of Fear
- Erdwin’s Shield: 100 mini medal stamp reward
- Erdwin’s Coronet: Found in a chest in the Luminary’s Trial
- Erdwin’s Tunic: Found in a chest in the Luminary’s Trial
- Mighty Armlet: Found in Heliodor Castle (Post-Game) or crafted via Brace Yourself which is found in The Battleground
- Catholicon Ring: Crafted via Kings of Rings which is found in a chest in the Disciple’s Trial – Cruel Crypt
Erik – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon 1: Dynamo Dagger +3
- Weapon 2: Timeshear +3
- Helmet: Pirate King’s Cap +3
- Armor: Pirate King’s Coat +3
- Accessory 1: Assassin +3
- Accessory 2: Assassin +3
Alternative Equipment Options: If you’re using swords, you can equip the Hypernova Sword (if the Hero isn’t using it) or 2x Metal King Swords. If you’re using boomerangs, you can equip 2x Hunter’s Moons.
Locations
- Dynamo Dagger: Upgrade the evolutionary weapon Deft Dagger which is the 65 mini medal reward
- Timeshear: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Hypernova Sword: Upgrade the evolutionary weapon Stardust Sword which is found in a chest in the Fortress of Fear
- Metal King Sword: Crafted via Making Things with Metal Kings, which is the 110 mini medal reward
- Hunter’s Moon: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Pirate King’s Cap: Reward for a post-game quest in Lonalulu
- Pirate King’s Coat: Bought in Cobblestone during the post-game after rebuilding
- Assassin: Reward for beating the horse race Silver Cup (difficult). To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
Veronica – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon: Staff of Eternity +3
- Helmet: Crown of Eternity +3
- Armor: Gown of Eternity +3
- Accessory 1: Monarchic Mark +3
- Accessory 2: Monarchic Mark +3
Note: Aurora Staff has slightly higher Magical Might than Staff of Eternity, but Staff of Eternity grants 3% spell crit. It’s up to you. If you hit the Magical Might cap, use Warlocks for Veronica’s Dragon Quest 11 best equipment instead of Monarchic Marks.
Locations
- Staff of Eternity: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Aurora Staff: Upgrade the evolutionary weapon Bright Staff which is the reward for beating the 3rd Wheel of Harma Trial in 15 moves
- Crown of Eternity: Crafted via Eternal Elegance which is found in a chest in Sage’s Trial – Hoarder’s Keep
- Gown of Eternity: Crafted via Eternal Elegance which is found in a chest in Sage’s Trial – Hoarder’s Keep
- Monarchic Mark: Crafted via Badges of Honor which is found in Sniflheim Castle using the Ultimate Key
- Warlock: Reward for the Quest “My Secret Saint” in Lonalulu in Act 1. To get 2 you need to have one equipped at the end of Act 1 to receive a copy in Act 3.
Serena – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon 1: Faerie King’s Cane +3
- Weapon 2: Scepter of Time +3
- Helmet: Serenica’s Circlet +3
- Armor: Serenica’s Surplice +3
- Accessory 1: Meteorite Bracer +3
- Accessory 2: Elfin Charm +3
Alternative Equipment Options: If you prefer to use a shield for Serena’s Dragon Quest 11 best equipment, you can use the Metal King Shield.
Locations
- Faerie King’s Cane: Beat the Final Wheel of Harma Trial in 35 moves
- Scepter of Time: Crafted via If I Could Turn Back Time which is found in a chest in the Luminary’s Trial
- Metal King Shield: Crafted via Making Things with Metal Kings, which is the 110 mini medal reward
- Serenica’s Circlet: Found in the Sage’s Trial – Fierce Forest
- Serenica’s Surplice: Found in the Luminary’s Trial
- Meteorite Bracer: Found in the Fortress of Fear or crafted via Orichalcum: Ore Blimey which is a reward for the Final Trial of the Wheel of Harma
- Elfin Charm: Found in The Other Side or Crafted via Upper-Class Accessories which is found in a chest at the First Forest Whale Way Station
Sylvano – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon: El Stupendo +3
- Shield: Metal King Shield +3
- Helmet: Tiara Tremendisima +3
- Armor: Gladder Rags +3
- Accessory 1: Suave Scarf +3
- Accessory 2: Suave Scarf +3
Locations
Dragon Quest 11 Poker Tips
- El Stupendo: Crafted via Big Hitters of the Battlefield which is found in a chest in the Luminary’s Trial
- Metal King Shield: Crafted via Making Things with Metal Kings, which is the 110 mini medal reward
- Tiara Tremendisima: Crafted via Gladder Gear for Goer-Getterers which is the 90 mini medal stamp reward
- Gladder Rags: Crafted via Gladder Gear for Goer-Getterers which is the 90 mini medal stamp reward
- Suave Scarf: Receive from the Golden Boy in Octagonia after the post-game event
Jade – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon: Split Pot Poker +3
- Helmet: Xenlon Hair Ring +3
- Armor: Xenlon Gown +3
- Accessory 1: Belle’s Bow +3
- Accessory 2: Belle’s Bow +3
Alternative Equipment Options: If you’re using Claws, you can use either the Frostfire Fingers (highest crit) or the Xenlon Claws (highest damage). If you’re using Claws for Jade’s Dragon Quest 11 best equipment, use 2x Assassin accessories instead.
Locations
- Split Pot Poker: Upgrade the evolutionary weapon Poker which is found in a chest in the Fortress of Fear
- Frostfire Fingers: Drops rarely off of the Master Moosifer enemies in the Luminary’s Trial
- Xenlon Claws: Upgrade the evolutionary weapon Beastmaster Claws which are the reward for beating the Third Wheel of Harma Trial in 20 moves
- Xenlon Hair Ring: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Xenlon Gown: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Belle’s Bow: Reward for the Quest “A Memorable Mystery” in L’Académie. To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
- Assassin: Reward for beating the horse race Silver Cup (difficult). To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
Rab – Dragon Quest 11 Best Equipment
Equipment Setup
Dragon Quest Poker Tips 4
- Weapon: Xenlon Claws +3
- Helmet: Apollo’s Crown +3
- Armor: Potentate’s Pallium +3
- Accessory 1: Monarchic Mark +3
- Accessory 2: Monarchic Mark +3
Alternative Equipment Options: If you prefer to use Heavy Wands for Rab’s Dragon Quest 11 best equipment, you can equip an Aurora Staff instead.
Locations
- Xenlon Claws: Upgrade the evolutionary weapon Beastmaster Claws which are the reward for beating the Third Wheel of Harma Trial in 20 moves
- Aurora Staff: Upgrade the evolutionary weapon Bright Staff which is the reward for beating the 3rd Wheel of Harma Trial in 15 moves
- Apollo’s Crown: Crafted via A Guide to a Godly Get-up, which is the reward for finishing the Final Wheel of Harma Trial in 40 moves
- Potentate’s Pallium: Crafted via A Guide to a Godly Get-up, which is the reward for finishing the Final Wheel of Harma Trial in 40 moves
- Monarchic Mark: Crafted via Badges of Honor which is found in Sniflheim Castle using the Ultimate Key
Hendrik – Dragon Quest 11 Best Equipment
Equipment Setup
- Weapon: Drustan’s Sword +3
- Shield: Drustan’s Shield +3
- Helmet: Drustan’s Helm +3
- Armor: Drustan’s Armor +3
- Accessory 1: Shield Bearer +3
- Accessory 2: Shield Bearer +3
Alternative Equipment Options: If you prefer to use Axes, you can equip a Galaxy Axe instead.
Locations
- Drustan’s Sword: Found in a chest during the Luminary’s Trial
- Galaxy Axe: Upgrade the evolutionary weapon Bad Axe which is found in The Battleground
- Drustan’s Shield: Found in a chest in the Sage’s Trial – Hoarder’s Keep
- Drustan’s Helm: Found in a chest in the Disciple’s Trial – Eerie Valley
- Drustan’s Armor: Found in a chest during the Luminary’s Trial
- Shield Bearer: 5 mini medal stamp reward. To get 2 you need to have one equipped at the end of Act one to receive a copy in Act 3.
That about covers it for the Dragon Quest 11 Best Equipment for Each Character Guide. Be sure to check out the Game Guides section for more content like this, and click here for more content related to Dragon Quest 11.